Multi Trim Flooring

Playing around with Switches in Substance Designer. 100% procedural. Using switch nodes to create a quick way to swap between different mat flooring and edge trims. 3 trim styles and 6 floor styles. Exposing the input vale on the switch node, combined with setting presets allows the user quickly pick from a variety of styles using only a drop down menu. Basically a flexible trim sheet. With this a user could fill an entire room with ex: Floor style 2 except for the edges, instance the texture, then flip the mask switch for ex: Trim 1, and apply it to the borders of the room. Great for modular assets.

Kevin douglas multi trim lineup beauty

Trim Line up

Kevin douglas multi trim 1 beauty

Trim and Rubber 1

Kevin douglas multi 1 textcomp

Trim and Rubber 1 Texture Maps

Kevin douglas multi trim 2 beauty

Trim and Rubber 2

Kevin douglas multi 2 textcomp

Trim and Rubber 2 Texture Maps

Kevin douglas multi trim 3 beauty

Trim and Rubber 3

Kevin douglas multi 3 textcomp

Trim and Rubber 3 Texture Maps

Kevin douglas multi trim 4 beauty

Rubber 4

Kevin douglas multi 4 textcomp

Rubber 4 Texture Maps

Kevin douglas multi trim 5 beauty

Rubber 5

Kevin douglas multi 5 textcomp

Rubber 5 Texture Maps

Kevin douglas multi trim 6 beauty

Rubber 6

Kevin douglas multi 6 textcomp

Rubber 6 Texture Maps

Kevin douglas multi trim graph

Graph Layout