Stone Wall

Old water worn Stone Wall made in Substance Designer. 100% procedural. Exposed Tile node allows for a lot of variation. With higher brick counts this works well as a cobblestone, also enlarging the brick dimensions allows for a more stacked rock style instead of "brick and mortar" look.
The goal was to create a detailed texture with a lite efficient graph.

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Stone Wall close up

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Variation in Brick Gen

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Default state

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Stone Wall Texture Map

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Graph Layout